Personal details
Born in 1973 in Yugoslavia.
Citizenships: New Zealand, European Union
Languages: English, Hungarian, Serbo-Croatian
Skills
Worked on jobs as 3d generalist responsible for entire productions as well as specialist such as technical director, vfx artist, rigger, modeller, lighter for different tv commercials mostly. Started in around 1988 with a software called Imagine followed by Lightwave, 3d Studio and finally Maya 2.0.
Always driven by artistic goals the technical side and scientific approach became my strengths. I have good understanding of natural phenomenon, a sharp eye for details and motion, I enjoy problem solving and developing effective solutions in production.
Other than 3d I also have experience in photography (digital, medium format, studio, fashion, product), graphic design and prepress.
Power user of Maya, Photoshop and After Effects with strong modelling, rigging, vfx, lighting and compositing skills including node based compositing (Nuke, Shake).
MEL scripting on everyday basis. Some of them:
QuickTime playblast for Windows, Extrude Length along curve, Snap Me
Excellent knowledge of Mental ray in Maya.
Solid knowledge in Zbrush.
Experience with Realfllow.
Experience with C#.
Excellent knowledge of Windows, Linux (bash), OSX
Strong work discipline and ability to schedule and produce high quality work within tight deadlines.
Worked also as 3d instructor/course leader in New Zealand’s best 3d animation school responsible for curriculum development, lecturing, mentoring and supervising team productions. In most of the areas I developed specialized intensive course content. My teaching methods are strongly based on industry practices. Some of the work of my students:
The Giant Moa, Lighting/shading projects
Work History
1990—present
Various freelance jobs (see the detailed breakdown of the demo reel)
09/2009—present
New York University Tisch School of the Arts Asia
Assistant Arts Professor
Lecturing at the Animation and Digital Arts MFA programme.
01/2007—07/2009
Media Design School
Course leader of the advanced 3d productions
Lecturing, course development, R&D, team production supervision.
Guest speaker at National Yunlin University of Science & Technology in Taiwan.
01/2004—12/2006
Lifeway College
3d animation course supervisor, head lecturer
Developed the entire curriculum for the two years long course.
08/2003—12/2003
BrandSpank Ltd
Head of 3d, responsible for all stages of the 3d production
06/2000—06/2002 Klodovik Kft
3d visualization, 2d animation, studio photography, image manipulation, graphic design
05/1997—05/2000 Kalimera Bt
3d visualization, studio photography, image manipulation, graphic design
09/1993—04/1997 Karolina Pelerinben Bt
3d animation, graphic design
Awards
2004 TV3 Animation Award
2003 Industry Panel Award for Excellence in Rendering
1996 2nd National Digital Graphics Exhibition
in digital communication category
Studies
2008 Siggraph classes
2008 Autodesk Master Classes:
— Python by Mike Weiss, Mackevision
— Grindhouse II by Paolo Berto and Sergey Tsypstyn
— Creating Photo-Realistic HDR Interior & Exterior Environments with Dynamics, Phenomena Effects & Crowds by Mark Prusten, Silicon Arts
— Mental ray technology in Photo-real Rendering for Production by Zap Andersson, mental images
— Advanced Particle Techniques by Alex Ongaro, DreamWorks
2002
Media Design School
Diploma of 3d Computer Animation with merit
2002
Alias|Wavefront Maya Master Classes
2001
Leonardo Systems and Networking Solutions
Computer Graphics Academy — Computer Science Theory
2001
Leonardo Systems and Networking
Maya animator course — Advanced
2000
Leonardo Systems and Networking
Maya animator course — Beginner
1999
Artfoto
Fashion photography course
1999
Szamalk Systems House
Combustion course
1999
Szamalk Systems House
3d Studio Max course
1999
Artfoto
Product photography course
1989—1993
Diploma in Telecommunication Technology
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