PEER REVIEWED CONFERENCE PROCEEDINGS
2021, E. Polyak, Teaching from Home: Real-Time Technology for Remote Synchronous Course Delivery, EDULEARN21 Proceedings.
2021, E. Polyak, Undergraduate Research Lab: Introducing Research To Undergraduate Students During Lockdown, EDULEARN21
2020, E. Polyak, T. Berreth, P. Fitzgerald, Teaching and Learning Creativity: Augmented Reality Storytelling in the Multidisciplinary Classroom, EDULEARN20 Proceedings.
2020, T. Berreth, E. Polyak, P. Fitzgerald, Turning Stories: A Mythotrope as an Augmented Reality Education Platform, ICERI2020 Proceedings.
2020, Story–Go–Round: A Carousel–Based Platform for AR Storytelling. ACM SIGGRAPH 2020 Educators Forum and Groovy Graphics.
2019, E. Polyak, X. Zhang, S. Fisher, A Bioreactor in Virtual Reality and Video Games to Enhance the Learning Experience in Bioprocess Labs, EDULEARN19 Proceedings.
2017, E. Polyak, Paper Town VR, Immersive Expressions WebVR Exhibition, SIGGRAPH 2017.
2017, E. Polyak, X. Zhang, Stories for Science Classes: Experimental Interactive Metaphors, EDULEARN17 Proceedings.
2017, E. Polyak, B. Cantrell, I. Hennes, E. Parker, M. Tart, Z. Winton, Gamification of Sustainability: The Hybrid Game Design, EDULEARN17 Proceedings.
2016, E. Polyak, Chirp, Science of the Unseen: Digital Art Perspectives, SIGGRAPH 2016.
2016, E. Polyak, Learning to Play: Gamification of Sustainability, EDULEARN16 Proceedings.
2016, E. Polyak, Teaching and Learning Sustainability: Gamification of the “three E’s”, NC State, Teaching and Learning Symposium.
2015, E. Polyak, Teaching Code in Art and Design: Visual Thinkers Need Dimensions, NC State, Teaching and Learning Symposium.
2012, E. Polyak, Virtual Impersonation Using Interactive Glove Puppets, Proceedings of the 2012 SIGGRAPH.
2012, E. Polyak, Learning Mathematical Concepts with 3D Animation: Active Visualization of a Quaternion, ICERI2012 Proceedings.
2011, E. Polyak, Storytelling with Open Hardware: Interactive Animation Learning Framework, ICERI2011 Proceedings.